§ Recipe

Game dev starter.

Game development historically required a team because of the asset pipeline. AI didn't remove the need for taste, but it did remove the need for ten specialists. Solo devs can now ship.

Indie
  1. Art + asset generation

    01

    Scenario

    AI art generation for games — train custom models on your art style for consistent game assets.

    AI 3D & Game Dev
    Freemium
    4.2

    Fine-tune a model on your art style and generate consistent sprites, tiles, and UI assets. The tool that eliminates the 'I need an artist' blocker for indie devs.

  2. 3D model generation

    02

    Meshy

    Meshy 6 text- and image-to-3D generator with textures, rigging, and APIs.

    AI 3D & Game Dev
    Freemium
    4.3

    Text-to-3D that actually produces game-ready meshes with UVs. Not film-quality, but for prototypes and background props it's transformative.

  3. Music + SFX

    03

    Suno

    AI music generation platform for songs, stems, lyrics, and creative audio production.

    Video & Audio
    Freemium
    4.4

    Generate an original soundtrack in the right mood without a composer. Plus variations for menu, boss fights, exploration — the parts of scoring that kill indie project velocity.

  4. Voice acting

    04

    ElevenLabs

    AI voice platform for speech generation, dubbing, voice cloning, sound effects, and conversational audio.

    Video & Audio
    Freemium
    4.7

    NPCs, narration, protagonist voice-overs. At indie scale, hiring voice actors is where scope explodes. ElevenLabs collapses it.

  5. Code

    05

    Cursor

    AI-native code editor with agents, codebase context, completions, and review workflows.

    Coding & Development
    Freemium
    4.9

    Unity C# or Godot GDScript — Cursor handles both. The agentic refactors save dozens of hours once the game's systems start interlocking.

  6. Game design thinking

    06

    Claude

    Anthropic's long-context assistant for writing, coding, analysis, and careful reasoning.

    Chatbots & Assistants
    Freemium
    4.8

    A good game design doc is the difference between six months of drift and a shipped game. Claude is a patient design lead for the solo dev who doesn't have one.